In relation to the term metaverse, the prefix meta- describes the seamless transition between the analog and digital world.
Similar to how the metaverse presents a digitized version of a human character,
in the room installation „Meta“ we have attempted to create an analog representation of the digital world.
On the one hand, we use mirrors and projection to depict the visitor’s avatarisation, thus creating a Selfie-space. On the other hand, video and sound content describe the virtual character of the Metaverse in which we create a cosmos that is controlled in an inhuman way by data and algorithms.
In our work process, we have tried to avoid the subjectivity of our personal perception to emphasize our concern about this form of technical emulation and created content that is designed and animated according to randomized specifications and formulas.
This creates a strange but also fascinating emptiness that appears rational and objective, although there is absolutely no specific content.
For
Lux Helsinki 2024, we produced a videomapping for one of Helsinki’s most remarkable buildings, the Helsinki Cathedral.
With temperatures dropping below -20°, Helix was exhibited during the period of January 3rd to January 7th, 2024.
"Helix" explores the interplay between two contrasting worlds: a rational, digital perspective often associated with the future, and a human, intuitive and emotional viewpoint often regarded nostalgically.
The installation begins in an abstract digital setting of grids, lines, and patterns, which initially presents itself as a provider of clarity and meaning. However, as the piece progresses, small instabilities reveal themselves, causing the lines of the grid to bend. We recognise that the system is fallible and incomplete in capturing the nuances of human nature and we end up in a state of beautiful disorder.
„As artists active in the Digital Arts field, our intention is to highlight the ongoing conflict between trusting our personal perception of beauty and creation, and relying on formulas, numbers, programs, and the ever-expanding possibilities of technology.
In "Helix", we employ a dramaturgy that transitions from a purely abstract, digital, and rational perspective to a more tangible, more human and more magical form of experience.“
The Wind premiered on the 14th October 2021 at Signal Festival Prague and was experienced as a large-scale videoinstallation over the course of 4 days by about 300.000 viewers.
For Signal's 2021 Festival Topic "Plan C", Berlin-based Weltraumgrafik have conceived an abstract and hypnotic projection about the cycle of crisis, chaos, tragedy and future.
By abstractly translating certain scenes from film history and symbols from the origin of dramaturgy, "The Wind" tries to determine conflict as an inseparable part of every evolutionary process. We live the way we tell our stories.
Divided into two parts, the recent past and the near future, "The Wind" tries to provide a positive attitude towards change and transformation.
For the reopening of Altenstein Cave in Bad Liebenstein, Thuringia, we created five audiovisual installations that narrate the history of the cave over a timeline of 285 million years.
The episodes showcase the transformation from reef to cave, the life of the cave bear, the discovery and illumination of the cave by Georg I, and the performance of Echo concerts in the early 19th century.
Each installation offers a unique experience highlighting the significance of Altenstein Cave throughout its long history.
We utilized several different techniques for the production of these episodes, including classical narrative cartoon animation, generative AI content for the portrayal of extinct animals, Iosono Spatial 3D Audio, and we edited a 1.5 million point cloud scan of the cave into an animation.
Since 2020, Weltraumgrafik is contributing graphic and motion design for Heidelberg Events, producing contents for projection, led-walls, on-air-graphics, intros, teasers, trailers aswell as presentation, layout, graphic and print contents.
Commissioned by Die Paten and Tollkühn.
Together with the Dutch/Belgian musicians and artists Hester Bolle and Anne van de Star aka
Monomono, we concepted a stage setup and produced video and light content for a 45 min show, which was performed live at Trix Antwerp.
"Monomono - Icon" is an electroacoustic, audiovisual live-show.
The audience is invited to encounter light, sound and video projections submerge into an immersive experience.
The music proposes a narrative of forgotten or previously muted female heroines and combines that with the relatively new fear of a complete digitalisation and assetification of all cultural goods through the ideas of Web 3.0. These thoughts are transported in the language of form and content and thus present a counterplay between female heroism and hyperdigitality.
We created the annually trailer for
Forecast Festival. Forecast is a Berlin-based art-festival which offers mentorships for audacious minds. It acts as an interdisciplinary network for artistic knowledge transfer. Each year, the results of these interchanges between mentors and mentees are exhibited at Radialsystem, Berlin.
9 Projectors, 45.000 Ansi Lumen, a 7,5 metres custom-built architecture model, 6-channel-audio and a very unusual format to visualize architecture.
Our team, including sound artist Lukas Taido and architect Markus Uhrig, has designed a unique visual and auditory experience to showcase the architectural design for Munich's "Tal"
5 big German companies are adopting the working definition of the International Holocaust Remembrance Alliance into their Corporate Values -
Deutsche Bank,
Deutsche Bahn,
Borussia Dortmund,
Volkswagen &
Mercedes-Benz Group.
For the campaign for Yad Vashem, Israel’s official memorial to the victims of the Holocaust, we created digital videomapping content and motion design.
When one of the first parts of former airport Tempelhof was renovated and reopened, we had the chance to contribute video content for two video walls in the location, that are shown there permanently. One is a visually narrative work about the Berlin Airlift, the other is a generative visual, involving Tempelhofs geometric style and its corporate colors.
Together with the Japanese video artists
Flightgraf and the Hungarian studio
Eper, we created the videomapping for the main performance of Pokemon Go Fest in Yokohama.
The result is a 20min mapping on a 16K-Tandem-Projection, which was wirelessly synced to the dance performance of led-equipped dancers and Pikachus.
More than 19.000 visitors experienced the video installation, shown at Hangar 4 in Tempelhof Airport, in 70 meter widescreen format,
at the 70 years Berlin Airlift celebrations.
"So lange ein Atemzug in uns lebendig ist." Ernst Reuter
The panoramic 70 meter long video-installation features the emotional story about the 1948-1949 struggle of the Westberlin people during the Berlin Blockade and the immense logistic efforts achieved by the American and British allies during the Berlin Airlift.
The installation was produced by reworking a huge amount of historic original footage provided by almost every archive in and around Berlin.
Released as part of the 100 years of Bauhaus anniversary, the film shows how Bauhaus shaped the past and influences our world today. For the film we created animations in between the given-historic form and an artistic futuristic style.
The film describes the fascinating story of the Bauhaus as statement, failure and renewal of a social utopia. And it tells of artists, scientists and architects today, who, in their examinations of current challenges also relate to the Bauhaus. That way, the story of this unfinished utopian project with its manifold exciting cross-references unfolds before our eyes while always keeping in touch with the questions still topical today: How do we want to live, where do we want to go?
*The scene shows Dessau's Törten-Settlement and refers to the Bauhaus-Architect Ernst Neufert, who worked out very exact references for spatial requirements in buildings, pictured here by measuring vector lines.
Music Video for the band Monomono from Antwerp.
Experimental Project using Nasa Raw Images shot in 20 years of the Cassini Mission.
By editing and reworking more than 1.5 million single pictures shot by the space probe Cassini in the time between 1997 until 2017, this is the first music video shot in destinations more far away than any other before.
Together with the soundartist Lukas Taido
and Barco Iosono,
we planned and created a spatial installation using a setup of 9 projectors and 36 speakers, transforming Funkhaus Berlin's Soundchamber into a place of immediate immersion.
Within this radiant path, “Techstura” exhumes the visionary creative sparks of the past, weaving them together with contemporary media landscapes.
Fueled by the force of illusion, Techstura’s time-travelling narrative guides the viewer on a captivating journey through avant-garde aesthetics and past idealistic trends. It prompts us to ponder the origins of creative depictions of reality, the intricate relationship between the artist and their artwork, and how architecture connects to collective memory and art history.
As the building gets broken down and liquefied by the play of light, its texture transitions through various states of matter. A new architectural language of figurative and abstract symbols materialises on the façade, eventually giving rise to a delightful display of primary pigments.
The narrative, split into seven chapters, draws inspiration from several creative practices, seamlessly transitioning from analogue to digital and vice versa. A comprehensive timeline monitors shifts in scenes and techniques in sync with the overall tempo of the piece. Visual and thematic references are arranged to reinforce a variety of scenarios tied to the timeline, eventually converging into a structure reminiscent of an enhanced “dope sheet.”
Phil Max Schöll, also known as Weltraumgrafik, is a Berlin-based motion designer and video artist. This flourishing collaboration is rooted in a shared pursuit of unconventional methods and fresh aesthetics within immersive media.
He played a crucial role in shaping and synthesising the leitmotif behind “Techstura”, by distilling the surface into a minimalist shadowplay. Inspired by early 20th-century arts and crafts movements, the opening sequence offers an abstract blend reminiscent of various aesthetic styles. From stained glass’s kaleidoscopic beauty to retro arcade games’ rhythmic motion, the projection embraces a reductionist perspective on space that harmonizes seamlessly with the soundtrack, transforming the entire experience into a choral piece.
During the projection of “Techstura”, the enduring structure of the 19th-century building underwent a kinetic transformation. The illusion created by the play of light had the power to rotate the building’s structure, turning it into a luminous maze and smoothly shifting it away from its original perimeter.
The Weimar Jakobsplan is an architecturally and ideologically functional building. Also by the legacy of the Bauhaus, an architecture was developed, whose function should stand above time-varying aesthetics. The result is gray and barren, nothing superfluous, no round shape forms a variance in the appearance of the facade.
The facade projection "Homage / Collage" uses in its approach exactly this functional and originally aesthetic background and accesses the base of this historic form language. The animation remains with the basic forms and resignes over long passages to any rounding. Also, by the high contrast, the functionality / the light power of the projector is used effectively.
Another cross-reference to the architecture is the plain style of the animation, which reflects on one of the basic ideas of the Bauhaus: the craft.
Therefore, the production refuses to use time-varying animation- and 3D-software tools, which often, but not always, seem to have predictable effects. All content is animated from scratch and designed almost frame-by-frame.
The approach is aesthetically similar to the method that has has influenced the design of Jakobsplan in the late sixties. Contrary however, with the method of the collage the arrangements of the elements, their temporarily overwhelming circulation and last, but not least, the music, something simultaneously delicate and highly vivid is developed.
Weltraumgrafik is a Berlin-based studio specializing in Graphic and Motion Design by designer and videoartist Phil Max Schöll.
Our expertise lies in creating immersive audiovisual experiences, particularly in relation to sound, projection, light and space.
Our large-scale videomappings and spacial installations have been showcased worldwide, most notably at Signal Festival Prague, Deutsches Museum Munich and Nuremberg, Yokohama Museum of Art, Miyazaki Prefectural Art Museum and most recently at Helsinki Cathedral at Lux Helsinki Festival.
In addition to our artistic pursuits, we have contributed live video content for various incredible live acts such as Moderat, Modeselektor, Paul Kalkbrenner and Ellen Allien.
Professionally, we have contributed motion and graphic design, specialising in event video content. Some of the clients we have collaborated with include Daimler Mobility, Lab1886, Pokemon, Siemens, BMW Mini, Volvo, Lynk & Co, Audi, Deutsche Bahn, Adidas, Heidelberger Druckmaschinen, ZDF Neo, Barco, Alstom and Sika.
Our work has received support from Goethe Institute, Mutek Montreal, the Berlin Senate and the GVL, the German Copyright Collection Society.
Please feel free to contact us for more information about our services.
We specialize in providing and planning professional corporate video content for trade fairs and product presentations,
audiovisual content for live acts, music industry and events, custom video, design and artwork for museums and art festivals as well as
event identities or classic motion design for cinema or commercial films.
What we do has been tagged art many times. In our perception, we see our approach as an elevated form of design.
Our approach draws inspiration from classical grid-based Swiss Graphic Design, a proper use of typography and an experimental way to use those given rules by translating them into audiovisual and immersive environments.
Being confronted with new digital possibilities constantly, our focus is not to pioneer every new form of contemporary technique, but by translating the fundamental principles of design into innovative and immersive environments thoughtfully.
Our ambition lies in the audiovisual synthesis between sound, light, video and space. We love all sorts of [unusual] screens and approaches and we appreciate if our digital works are presented in real-life-situations.
Meta
Deutsches Museum Nuremberg,
Spacial Installation, 2024
Helix
Lux Helsinki Festival, Helsinki Cathedral,
Videomapping, 2024
Chronos Ex Machina
Deutsches Museum Munich,
Videoinstallation, 2022
The Wind
Signal Festival Prague,
Church of St. Cyril & Methodius Prague,
Videoinstallation, 2021
So lange ein Atemzug in uns lebendig ist
Tempelhof Airport,
Videoinstallation, 2019
Contrast
Prefectural Art Museum Miyazaki,
Videomapping, 2019
Tech Stura
Light Move Festival Lodz,
Videomapping, 2018
Abstractions in Concrete
Funkhaus Berlin,
Videoinstallation, 2018
Homage / Collage
Genius Loci Festival Weimar,
Videomapping, 2015
*Via agencies, we have provided video and design content for projects for
VW, Porsche, Audi, Siemens, Samsung, Netflix, Deutsche Bank, Adidas, Nike, Sony, Volvo, Lynk & Co, BMW Mini, Telekom Electronic Beats, Tommy Hilfiger, S. Oliver, Bread & Butter, Edeka, Radisson Hotels, Alstom, Sonar Festival, Cocoon Club, Pacha Ibiza, Sunshine Live, Time Warp and others.
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Weltraumgrafik is represented by sole proprietor Phil Max Schöll, who is responsible for the content of this website.
For inquiries, complaints or image utilizations, contact:
Phil Max Schöll
BUERRO in der Kupferfabrik
Brückenstrasse 1 / 10179 Berlin phil@weltraumgrafik.de